MARC状态:待编 文献类型:电子图书 浏览次数:29
- 题名/责任者:
- Deconstructing Ethnography Towards a Social Methodology for Ubiquitous Computing and Interactive Systems Design / by Graham Button, Andy Crabtree, Mark Rouncefield, Peter Tolmie.
- 版本说明:
- 1st ed. 2015.
- 出版发行项:
- Cham : Springer International Publishing : Imprint: Springer, 2015.
- ISBN:
- 9783319219547
- 其它标准号:
- 10.1007/978-3-319-21954-7
- 载体形态项:
- XII, 178 p. online resource.
- 其他载体形态:
- Printed edition: 9783319219554
- 其他载体形态:
- Printed edition: 9783319219530
- 其他载体形态:
- Printed edition: 9783319373652
- 丛编说明:
- Human–Computer Interaction Series, 1571-5035
- 个人责任者:
- Button, Graham. author.
- 附加个人名称:
- Crabtree, Andy. author.
- 附加个人名称:
- Rouncefield, Mark. author.
- 附加个人名称:
- Tolmie, Peter. author.
- 附加团体名称:
- SpringerLink (Online service)
- 论题主题:
- Social sciences.
- 论题主题:
- Application software.
- 内容附注:
- Introduction -- Building the Social into System Design -- Ethnography as Cultural Theory -- ‘New’ Ethnography and Ubiquitous Computing -- Interpretation, Reflexivity and Objectivity -- The Missing What of Ethnographic Studies -- Ethnography, Ethnomethodology and Design -- Members’ Not Ethnographers’ Methods.
- 摘要附注:
- This book aims to deconstruct ethnography to alert systems designers, and other stakeholders, to the issues presented by new approaches that move beyond the studies of ‘work’ and ‘work practice’ within the social sciences (in particular anthropology and sociology). The theoretical and methodological apparatus of the social sciences distort the social and cultural world as lived in and understood by ordinary members, whose common-sense understandings shape the actual milieu into which systems are placed and used. In Deconstructing Ethnography the authors show how ‘new’ calls are returning systems design to ‘old’ and problematic ways of understanding the social. They argue that systems design can be appropriately grounded in the social through the ordinary methods that members use to order their actions and interactions. This work is written for post-graduate students and researchers alike, as well as design practitioners who have an interest in bringing the social to bear on design in a systematic rather than a piecemeal way. This is not a ‘how to’ book, but instead elaborates the foundations upon which the social can be systematically built into the design of ubiquitous and interactive systems.
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